Heh, I still make games for 8-bit computers ;)
And yes, those demos are rather impressive - specially if you know the kind of problems they face to do it...
But usually those demos are full of tricks, that (unfortunaly) cant possibly be used on a full-scale game.
Best thing I heard, are from the 8-bit scene: "if it's fast and looks good, it's a trick" :)
And yes, those demos are rather impressive - specially if you know the kind of problems they face to do it...
But usually those demos are full of tricks, that (unfortunaly) cant possibly be used on a full-scale game.
Best thing I heard, are from the 8-bit scene: "if it's fast and looks good, it's a trick" :)