Water + HDR test

Miscellaneous Forums/Blitz Showcase/Water + HDR test

I had the same problem as _33. Black screen, mouse centered, ESC does nothing. It appeared the application locked up. I had to hit CTRL-ALT-DEL then use keyboard to highlight engine.exe to terminate.

SPECS: XP Pro (SP2), Nvidia GT6600 OC

Shader Log
=================
OpenGL Version: 2.0.1
GLSL Version: 1.10 NVIDIA via Cg 1.3 compiler

Compiling fragment shader object "shaders\water.frag"...
Compiling vertex shader object "shaders\water.vert"...
Failed to compile vertex shader object.
(12) : error C1020: invalid operands to "neg"


Compiling fragment shader object "shaders\waterwobble.frag"...
Compiling vertex shader object "shaders\water.vert"...
Failed to compile vertex shader object.
(12) : error C1020: invalid operands to "neg"


Compiling fragment shader object "shaders\post.frag"...
Failed to compile fragment shader object.
(2) : warning C7508: extension GL_ARB_texture_rectangle not supported
(2) : warning C7506: OpenGL does not define the global type sampler2DRect
(7) : warning C7506: OpenGL does not define the global function texture2DRect
(7) : error C1020: invalid operands to "add"
(7) : error C1020: invalid operands to "add"
(7) : error C1020: invalid operands to "add"
(7) : error C1020: invalid operands to "add"
(13) : error C1102: incompatible type for parameter #1 ("s")
(13) : error C1102: incompatible type for parameter #1 ("s")


Compiling fragment shader object "shaders\bloomx.frag"...
Compiling vertex shader object "shaders\post.vert"...
Linking shader program...
Fragment info
-------------
(2) : warning C7508: extension GL_ARB_texture_rectangle not supported
(2) : warning C7506: OpenGL does not define the global type sampler2DRect
(8) : warning C7506: OpenGL does not define the global function texture2DRect

Shader compiled successfully.

Compiling fragment shader object "shaders\bloomy.frag"...
Compiling vertex shader object "shaders\post.vert"...
Linking shader program...
Fragment info
-------------
(2) : warning C7508: extension GL_ARB_texture_rectangle not supported
(2) : warning C7506: OpenGL does not define the global type sampler2DRect
(7) : warning C7506: OpenGL does not define the global function texture2DRect

Shader compiled successfully.

Compiling fragment shader object "shaders\cubemap.frag"...
Compiling vertex shader object "shaders\cubemap.vert"...
Linking shader program...
Shader compiled successfully.

Compiling fragment shader object "shaders\diffuse.frag"...
Compiling vertex shader object "shaders\diffuse.vert"...
Linking shader program...
Shader compiled successfully.

Compiling fragment shader object "shaders\diffuse+lightmap.frag"...
Compiling vertex shader object "shaders\diffuse+lightmap.vert"...
Linking shader program...
Shader compiled successfully.

Compiling fragment shader object "shaders\diffuse+lightmap+bump.frag"...
Compiling vertex shader object "shaders\diffuse+lightmap+bump.vert"...
Linking shader program...
Shader compiled successfully.

Compiling fragment shader object "shaders\diffuse+colorarray.frag"...
Compiling vertex shader object "shaders\diffuse+colorarray.vert"...
Linking shader program...
Shader compiled successfully.

Compiling fragment shader object "shaders\diffuse+colorarray+bump.frag"...
Compiling vertex shader object "shaders\diffuse+colorarray+bump.vert"...
Linking shader program...
Shader compiled successfully.

Compiling fragment shader object "shaders\diffuse+dynamiclight.frag"...
Compiling vertex shader object "shaders\diffuse+dynamiclight_0.vert"...
Linking shader program...
Shader compiled successfully.

Compiling fragment shader object "shaders\diffuse+dynamiclight.frag"...
Compiling vertex shader object "shaders\diffuse+dynamiclight_1.vert"...
Linking shader program...
Shader compiled successfully.

Compiling fragment shader object "shaders\diffuse+dynamiclight.frag"...
Compiling vertex shader object "shaders\diffuse+dynamiclight_2.vert"...
Linking shader program...
Shader compiled successfully.

Compiling fragment shader object "shaders\diffuse+dynamiclight.frag"...
Compiling vertex shader object "shaders\diffuse+dynamiclight_3.vert"...
Linking shader program...
Shader compiled successfully.

Compiling fragment shader object "shaders\diffuse+dynamiclight.frag"...
Compiling vertex shader object "shaders\diffuse+dynamiclight_4.