One way to do it (although probably not the most efficient)
SuperStrict Graphics 640 , 480 , 0 , 0 Global array:Int[5 , 5] array[0 , 0] = 0 array[1 , 0] = 0 array[2 , 0] = 0 array[3 , 0] = 0 array[4 , 0] = 0 array[0 , 1] = 0 array[1 , 1] = 0 array[2 , 1] = 0 array[3 , 1] = 0 array[4 , 1] = 0 array[0 , 2] = 0 array[1 , 2] = 0 array[2 , 2] = 0 array[3 , 2] = 0 array[4 , 2] = 0 array[0 , 3] = 0 array[1 , 3] = 0 array[2 , 3] = 2 array[3 , 3] = 0 array[4 , 3] = 0 array[0 , 4] = 3 array[1 , 4] = 2 array[2 , 4] = 4 array[3 , 4] = 2 array[4 , 4] = 2 While Not KeyDown(KEY_ESCAPE) DrawArray() DrawText "Press a key" , 0 , 200 Flip Cls WaitKey() shift() Wend End Function DrawArray() For Local y:Int = 0 To 4 For Local x:Int = 0 To 4 DrawText(array[x,y], x*10, y*10) Next Next End Function Function shift() For Local y:Int = 0 To 3 For Local x:Int = 0 To 4 array[x, y] = array[x, y+1] Next Next array[0 , 4] = 1 array[1 , 4] = 1 array[2 , 4] = 1 array[3 , 4] = 1 array[4 , 4] = 1 End Function