Overlapping in textures

BlitzMax Modules Forums/MiniB3D/Overlapping in textures

Blitz3D does the exact same thing (I converted your code and checked). It's because of the bilinear filtering, which smoothes out every pixel with adjacent pixel values.

Unlike Blitz3D you can turn it off though. You just need to edit TMesh.Update, specifically this part:

' mipmapping texture flag
If tex_flags&8<>0
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR)
Else
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)
EndIf

Change GL_LINEAR in the bottom two lines to GL_NEAREST. This will remove the bleeding but make your textures more blocky.