Reality looks quite a bit different.
Things like that you should be able doing a game in unity after you're able doing a game in flash is rubbish as it peculates that a) you'll have to deal with the step from 2d to 3d and b) unity isn't as smooth and reliable as flash. There are worlds between these two.
Understandable that they say that things just work in unity but also here it really depends on what you're after. Some things work very well whilst others are a drag. Praising PhysX would be somehow right (beside of that Havok still is the best and most complete engine) if they would offer all the functionality of PhysX. Currently you only can access a fraction of the possibilities which means no soft bodies, no force fields, no concave hull support, no Ageia hardware, Shadows finished...*lol*, ... i could go on here.
Overall it's the best 3d tool which is available at the moment for a lot of cases but sadly it's not as good and finished as Nicholas states in the interview in my opinion yet. Marketing...
Things like that you should be able doing a game in unity after you're able doing a game in flash is rubbish as it peculates that a) you'll have to deal with the step from 2d to 3d and b) unity isn't as smooth and reliable as flash. There are worlds between these two.
Understandable that they say that things just work in unity but also here it really depends on what you're after. Some things work very well whilst others are a drag. Praising PhysX would be somehow right (beside of that Havok still is the best and most complete engine) if they would offer all the functionality of PhysX. Currently you only can access a fraction of the possibilities which means no soft bodies, no force fields, no concave hull support, no Ageia hardware, Shadows finished...*lol*, ... i could go on here.
Overall it's the best 3d tool which is available at the moment for a lot of cases but sadly it's not as good and finished as Nicholas states in the interview in my opinion yet. Marketing...