Am looking forward to raytracing being the future of realtime graphics will all proper lighting, reflections, shadows, radiosity etc and none of the huge number of fudges that are required with the current polygon API's.
If you just do it right the first time you don't need all these extra special-case scenarios. What shall we say, 5 years until the consoles are doing realtime raytracing at full high resolutions at full speed?
If you just do it right the first time you don't need all these extra special-case scenarios. What shall we say, 5 years until the consoles are doing realtime raytracing at full high resolutions at full speed?