Delta timing and tile scrolling

BlitzMax Forums/BlitzMax Programming/Delta timing and tile scrolling

Just curious and then I'll let it rest, are you under the impression a mesh would render differently compared to the demo I uploaded with all the tiles in the texure? If so, why? Thanks.
No, I'm saying that your demo with all tiles in texture will give the same result as a mesh (if my understanding of a mesh is correct) and that if the tiles were drawn separately, it would look worse on the edges of the tiles where they join. I found this to be the case in my own tests and was dissatisfied with the look and didn't want integer based coords so "thought up" the mesh idea and someone confirmed it could be done with 3D card code but I don't know how yet...