Delta timing and tile scrolling

BlitzMax Forums/BlitzMax Programming/Delta timing and tile scrolling

Hi !
Today i use a solution like 1). i force the refresh rate to 60 and avoid delta timing as my game have 32x32 tiles scrolling. Result = no "artifacts". I know that it is not the commercial approach. But i'm hobbist, my game is a freeware... have a lot of work with the entire project (gfx, level design...) Avoid the 'artifacs' seems to me more important that very smooth scrolling game with tiles overlap... today i just hate limit the game fps to 60, but at his time i've not other solution. Hope GA could propose an demo with 3)