I'm planning to implement a system that will set the GUI's internal resolution to a set value, and everything else changes along with it. It'll use the projection matrix code that's floating around in the archives somewhere.
Of course, separate skins could be created but I'd only go with it if you wanted to use the benefits of higher resolutions - storing more data on screen, for example, like in Football Manager. My main motivation for having multiple resolutions is to ensure that the games look as good as they can on native resolutions.
I'll have a look at those sliders tomorrow, should be a simple fix I reckon.
Of course, separate skins could be created but I'd only go with it if you wanted to use the benefits of higher resolutions - storing more data on screen, for example, like in Football Manager. My main motivation for having multiple resolutions is to ensure that the games look as good as they can on native resolutions.
I'll have a look at those sliders tomorrow, should be a simple fix I reckon.