New Bug in Platform Code.

BlitzMax Forums/BlitzMax Beginners Area/New Bug in Platform Code.

your code seems to works fine now. I hope that's what you want. now, as long as you don't try to work with slopes and maps larger than screen size and moving at different speeds this should be good enough. is it? :)



It'll do for messing about. But not for a proper platformer.

This method I'm using which you guys have helped me with doesn't appear to be the best solution for making platform games.

It would be good for a game like BomberMan or a top down view sort of RPG but for platformers where there's jumping, falling ect it's not good.

I am eager to learn or to be showed different types of platform collision and setup.

You wouldn't happen to have any other methods for building a platformewr that didn't use tile checking in this way.