Megatextures production pipeline

Miscellaneous Forums/General Discussion/Megatextures production pipeline

Apparently the UV mapping is done in your own program, so it's your responsibility to unwrap the mesh.

I find that a bit of a slap to the face considering how massive the texture is......when I first saw the thing I just assumed the editor dynamically produced a usable UV map and would compile out an end result for use when you were ready to test the actual game with it.