It looks to me that its not up to us programmers, its up to the user, if you want 4:3 then get a 4:3 screen, likewise if you dont mind widescreen like me then get widescreen, if its out of this world bad then I will go back to standard size monitors
I want wide screen ,not pillars
I want wide screen ,not pillars
So you want pictures which are supposed to be perfectly square to be retangular? Text which is supposed to be square and readable to be short and fat and barely legible? If so, I suspect you're in the minority. When I had a 16:10 monitor, I found games which insisted on using 4:3 extremely unpleasant to play as they were stretched badly. If they couldn't adjust the aspect ratio and use all of the screen ( as any game with a complex HUD clearly cannot ) then I would have preferred it if they had just used the portion of the screen they could.