New Bug in Platform Code.

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I looked at the MakeMeHappy code. I couldn't figure out what you were doing. :)

While playing I noticed that you never had any tiles that were the same distance apart as the width of the character. They were furthere apart than this.

In the platform code above I have a tile, a space and a tile. The distance between them is exactly 32 pixels. This is the width of the player.

Becuase of bounds checking the player canb walk across this gap without falling.

Modifying the bounds checking borks up the whole collision code.

Can anyone else help?

:)