I've tried the following:
With using a timer, I narrowed down the problem a bit. While I previously had a time difference of 10 seconds between video/music and the timer + screen refresh after 4 minutes of playing, now I have 2.5 seconds using this code. It is still quite unacceptable, but better.
I'm trying to find Mark's Castle example code... Cheers.
Maybe if I could use the remainder of the previous frame timer and make sure I don't loose anything, I could create a very precise timer...
Global timer = CreateTimer(30) While user_input <> CTRL_W ticks = WaitTimer(timer) ... UpdateScene() UpdateWorld ... Wend
With using a timer, I narrowed down the problem a bit. While I previously had a time difference of 10 seconds between video/music and the timer + screen refresh after 4 minutes of playing, now I have 2.5 seconds using this code. It is still quite unacceptable, but better.
I'm trying to find Mark's Castle example code... Cheers.
Maybe if I could use the remainder of the previous frame timer and make sure I don't loose anything, I could create a very precise timer...