Megatextures production pipeline

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Son of a ...

Well, I found this quote from someone on Gametrailers


Actually, this tool can do a lot more than just "stamping". It apparently has the same features like the Sandbox editor of CryTek. You can raise, lower, dig, remove ground and such. It's even explained that the rocks and such were just a flat surface where the mapper just simply made rocks of within a few minutes.

The only thing that are done with 3D tools suchs as Maya and Lightware are models suchs as houses, tribunes, several big boulders. The more complicated meshes. :)



http://gametrailers.com/player/23275.html?type=flv#new_comment

However, as far as I can tell it's wishful thinking. I thought I saw Carmack modding the terrain but I think I had the Tech 5 video mixed up with the Crytek video perhaps.