Just tried out Maptest. Works well. See you used integer-based coords for the tiles not floating point (at least for rendering). Integer sometimes looks a tiny bit jerky due to moving at non-integer based speeds but then floating point has weird artifacts on the edges of tiles (as we discussed in a previous post).
[WIP] MGE - High Level 2D Game Framework
Miscellaneous Forums/Blitz Showcase/[WIP] MGE - High Level 2D Game FrameworkThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.