O.K.
In sprite candy you have to put images on layers, layers are z-ordered,
When making an isometric game you have to draw each tile and then objects that are on top, then move on to the next tile.
If you put different things (walls,floors,objects) on different layers it will not be drawn to the screen in the right order
So, another way of doing it could be-putting all graphics on the same texture.
But arent there problems with large textures?
any ideas appreciated
In sprite candy you have to put images on layers, layers are z-ordered,
When making an isometric game you have to draw each tile and then objects that are on top, then move on to the next tile.
If you put different things (walls,floors,objects) on different layers it will not be drawn to the screen in the right order
So, another way of doing it could be-putting all graphics on the same texture.
But arent there problems with large textures?
any ideas appreciated