does anyone know of books that just use pseudo-code?
like for example if someone gives me a tutorial in Astar pathfinding using explanations, instead of just using code then its very easy to understand.
But if someone gives me a bunch of C++ code I cant understand it at all.
Most books have C++ examples and are useless to me.
For example I would like a tutorial on how to do line-of-sight code for a 2d isometric game, but havent been able to find anything online
like for example if someone gives me a tutorial in Astar pathfinding using explanations, instead of just using code then its very easy to understand.
But if someone gives me a bunch of C++ code I cant understand it at all.
Most books have C++ examples and are useless to me.
For example I would like a tutorial on how to do line-of-sight code for a 2d isometric game, but havent been able to find anything online