Thanks Dabz M8, will give it a go. :)
[edit] I think something similar is already in place. I just tried your method and it doesn't appear to work.
Here's what's in place already.
I kind of need the player to move left and right when falling. It's oart of the game. I will have other types of tile though that when falling or jumping towards, stop the player in his tracks.
:)
[edit] I think something similar is already in place. I just tried your method and it doesn't appear to work.
Here's what's in place already.
If not Map[PlayerX / 32 + 1, PlayerY / 32 + 1]and not Map[PlayerX / 32, PlayerY / 32 + 1] If Jump = 0 Falling = 1 EndIf End If
I kind of need the player to move left and right when falling. It's oart of the game. I will have other types of tile though that when falling or jumping towards, stop the player in his tracks.
:)