New Bug in Platform Code.

BlitzMax Forums/BlitzMax Beginners Area/New Bug in Platform Code.

Thanks Dabz M8, will give it a go. :)

[edit] I think something similar is already in place. I just tried your method and it doesn't appear to work.

Here's what's in place already.

	If not Map[PlayerX / 32 + 1, PlayerY / 32 + 1]and not Map[PlayerX / 32, PlayerY / 32 + 1]
		If Jump = 0
			Falling = 1
		EndIf
	End If


I kind of need the player to move left and right when falling. It's oart of the game. I will have other types of tile though that when falling or jumping towards, stop the player in his tracks.

:)