Freeing textures after you apply them to a mesh..

Blitz3D Forums/Blitz3D Programming/Freeing textures after you apply them to a mesh..

I think the system memory texture copy is free'd immediately, and then when VRAM memory becomes short the VRAM texture is free'd.

Might be wrong, but makes sense as the VRAM texture memory is 'managed' to some extent by Blitz.