I'm trying to get 30FPS even

Blitz3D Forums/Blitz3D Programming/I'm trying to get 30FPS even

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.


Indeed you must have a fixed timestep if you're doing any integration. I've always used render tweening for that. If you were using anything other than B3D, it might be a bit messy, because you have to SLERP quaternion orientations and animation can be a real pain, but B3D makes tweening easy.



Can't use tweening as my velocity is implied by current position - previous position and it'd be prone to lurching and maybe simulation explosion. Also, all my objects are part of a collection of single surfaces. I'll leave well alone I think.