How? Doen't it work?
I post you source (I deleted some thing unused)
When you click with the mouse on a bomb it starts to animate (from frame 1). If you click on another bomb it starts to animate from frame 1 too!
I post you source (I deleted some thing unused)
When you click with the mouse on a bomb it starts to animate (from frame 1). If you click on another bomb it starts to animate from frame 1 too!
SuperStrict Graphics 800, 600 Global bomb:TImage = LoadAnimImage("bomb.png", 32, 32, 0, 14) Global MapWidth:Int = 25 Global MapHeight:Int = 600 / 32 Global MapArray:TTile[MapWidth, MapHeight] Type TTile Field x:Int Field y:Int Field image:TImage Field Frame:Int Field BombFRame:Int Field BombFrameTimer:Int Function PrefillMapArray() For Local y:Int = 0 Until MapHeight For Local x:Int = 0 Until MapWidth MapArray[x, y]= TTile.CreateBomb() Next Next End Function Function Draw() For Local x:Int = 0 Until MapWidth For Local y:Int = 0 Until MapHeight Select MapArray[x, y].Frame Case 0 DrawImage bomb, X * 32, Y * 32, 0 Case 1 Local amap:ttile = MapArray[x , y] amap.UpdateBomb() DrawImage bomb, x * 32, y * 32, amap.BombFRame End Select Next Next End Function Function CreateBomb:ttile() Local b:TTile = New TTile b.BombFRame = 0 b.BombFrameTimer = MilliSecs() Return b End Function Method UpdateBomb() If MilliSecs() > BombFRameTimer + 200 BombFrame:+1 If BombFrame > 13 Then BombFrame = 0 BombFrameTimer = MilliSecs() End If End Method Function ActivateBomb() If MapArray[MouseX() / 32, MouseY() / 32].Frame = 0 If MouseHit(MOUSE_LEFT) MapArray[MouseX() / 32, MouseY() / 32].Frame = 1 End If End If End Function End Type TTile.PrefillMapArray While Not KeyHit(KEY_ESCAPE) Cls TTile.Draw TTile.ActivateBomb Flip Wend