Case 1 ' This bit below. I want the bombs to animate seperetaly when the character is on it. ' Useing the mouse position to activate the anim would be fine for this example. 'For Local b:TTile = EachIn TTile.List ' DrawImage bomb, x * 32, y * 32, b.BombFRame ' b.UpdateBomb 'Next Local amap:ttile = MapArray[x , y] amap.UpdateBomb() DrawImage bomb, x * 32, y * 32, amap.BombFRame
This?
I dont' see any reason to use a list...