Updateing Framecount individually?

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Case 1
' This bit below. I want the bombs to animate seperetaly when the character is on it.
' Useing the mouse position to activate the anim would be fine for this example.
'For Local b:TTile = EachIn TTile.List
'	DrawImage bomb, x * 32, y * 32, b.BombFRame
'		b.UpdateBomb
'Next

Local amap:ttile = MapArray[x , y]
amap.UpdateBomb()
DrawImage bomb, x * 32, y * 32, amap.BombFRame

This?

I dont' see any reason to use a list...