If you put it like that, I hereby retract the above statement!
The problem I have with using physics stuff is that I MUST keep a fixed timestep and simply allow processors to update as fast as they can so that while it may only be able to run at 30fps it's still smooth.
Probably best to re-think my strategy - any thoughts?
The problem I have with using physics stuff is that I MUST keep a fixed timestep and simply allow processors to update as fast as they can so that while it may only be able to run at 30fps it's still smooth.
Probably best to re-think my strategy - any thoughts?