fun language v better visuals producing language

Miscellaneous Forums/General Discussion/fun language v better visuals producing language

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Thanks ragtag, I'm glad someone is finding my stuff to be of value. There will be people interested in the state of the art graphics for a long time to come regardless of whether the content is really meaningful or whatever. And then there will be others who are not so taken with the visuals - although nice visuals are usually always a good choice - and more interested in interacting.

Sometimes it seems like innovation is simply to take the past state of where things are at, come up with some ingenious advances and make a more sophisticated engine. But it would be nice to see advances in the direction of playability too.

At the end of the day, a game is just a toy for the ego so for the most part if it doesn't appeal to the ego then it has less chance to be popular. Doing something radical or that makes more sense is probably not so likely to be as popular.