fun language v better visuals producing language

Miscellaneous Forums/General Discussion/fun language v better visuals producing language

Hi Leadworks.
Maybe you could:
introduce dirt/grime/wear'n'tear into the textures. Everything just looks to clean.

Make the objects more dirty where they meet the ground/ceiling.

Change the colour of the lighting.

Introduce cracks into objects.

Implement Ambient occulusion if you haven't already.

Lower the specular effect on the objects.