Interesting... I wonder what would happen if I could hand-pick 4 BlitzMax programmers and a dozen or so 3D/graphics artists, what kind of visually pleasing playable game we could make...
I think you'll find talent is quite important, regardless of the language.
Give Joe Average the best 3D engine and the best graphics tools, and I doubt he could produce something half as good in his whole lifetime...
And I'm not sure how you would define "potentially better visuals". Given the same hardware, they all have the same potential.
I think you'll find talent is quite important, regardless of the language.
Give Joe Average the best 3D engine and the best graphics tools, and I doubt he could produce something half as good in his whole lifetime...
And I'm not sure how you would define "potentially better visuals". Given the same hardware, they all have the same potential.