fun language v better visuals producing language

Miscellaneous Forums/General Discussion/fun language v better visuals producing language

Hi,

After reading countless debates about Blitz v other languages and the Bio shock thread (in which people are criticising the visuals), I have a question for you fellow Blitzers out there....

Is it better to produce/develop a game in a language which you enjoy/find easier programming in or in a language which would potentially produce better visuals ?

Are you coders sacrificing visual quality because you find it easier or more enjoyable progamming in Blitz rather than in another language which for example providers shader support (e.g. DB Pro).

As for people who say that visual aren't everything, then I would say that they are very important. Just as important as the playability of a game now days.