OpenGL extension without using wglprocaddress?

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I grabbed the latest version from Sourceforge and it compiled without a problem.

If anyone is interested, you just have to replace the old c files with the new ones from sourceforge (don't forget the includes), then add this to glew.bmx:

Global glUniformBufferEXT(a%,b%,c%)="__glewUniformBufferEXT"
Global glDrawElementsInstancedEXT(mode_:Int,count_:Int,type_:Int,indices:Byte Ptr,primcount:Int)="__glewDrawElementsInstancedEXT"