Imagine the original thrust landscape, so wide by so high.
Rather than using sprites I use a mesh to store each horizontal line segment for the landscape.
Then all I need to do is move the mesh to emulate scrolling.
Works fine with AA off but goes all wrong with it on.
All segments are at integer values, so I think AA must use floats in the Graphics card and overflow or something. That's my guess.
Jim
Rather than using sprites I use a mesh to store each horizontal line segment for the landscape.
Then all I need to do is move the mesh to emulate scrolling.
Works fine with AA off but goes all wrong with it on.
All segments are at integer values, so I think AA must use floats in the Graphics card and overflow or something. That's my guess.
Jim