Strange Behaviour On Screen

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Imagine the original thrust landscape, so wide by so high.

Rather than using sprites I use a mesh to store each horizontal line segment for the landscape.

Then all I need to do is move the mesh to emulate scrolling.

Works fine with AA off but goes all wrong with it on.

All segments are at integer values, so I think AA must use floats in the Graphics card and overflow or something. That's my guess.

Jim