Strange Behaviour On Screen

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Hi,

I'm using 3D to create a 2D game. Using meshes.

The map width is 8192 by 8192 of which I display 1024 by 768 pixels on screen.

Works fine until I force Antialiasing on which makes things go mental.

I will be drawing 'spans' of the full width i.e. 8192 'clipped' to 1024 on screen using a mesh to store the lines.

Is it a graphics card limitation? I don't know. Are all cards the same?

Any help appreciated
Jim