Hi,
I'm using 3D to create a 2D game. Using meshes.
The map width is 8192 by 8192 of which I display 1024 by 768 pixels on screen.
Works fine until I force Antialiasing on which makes things go mental.
I will be drawing 'spans' of the full width i.e. 8192 'clipped' to 1024 on screen using a mesh to store the lines.
Is it a graphics card limitation? I don't know. Are all cards the same?
Any help appreciated
Jim
I'm using 3D to create a 2D game. Using meshes.
The map width is 8192 by 8192 of which I display 1024 by 768 pixels on screen.
Works fine until I force Antialiasing on which makes things go mental.
I will be drawing 'spans' of the full width i.e. 8192 'clipped' to 1024 on screen using a mesh to store the lines.
Is it a graphics card limitation? I don't know. Are all cards the same?
Any help appreciated
Jim