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Graphics3D 640,480,16,1 Global CamPiv = CreatePivot() Global Camera = CreateCamera( CamPiv ) : PositionEntity Camera, 0,0,-100 Global Dome = CreateSphere() : ScaleMesh Dome, 50,50,50 : FlipMesh Dome : EntityColor Dome, 64,64,128 Const DomeRadius = 50 ;place stars Star = CreateCube() : ScaleMesh Star, .25,.25,.25 For l = 1 To 150 tmp = CopyEntity( Star ) RotateEntity tmp, Rand(-80,-10), Rand(-180,180) , 0 MoveEntity tmp, 0,0,DomeRadius-1 Next FreeEntity Star While Not KeyDown(1) TurnEntity CamPiv, 0,1,0 RenderWorld() Flip Wend