Questions About BlitzMax

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I'm a little confused, but it sounds good. Is it more efficient, because - if you have a bunch of walls - instead of checking for collisions with each wall, the walls are all put onto one layer, and it does the whole check at once?

Another thing: realtime rotation and scaling... how is that different from BlitzPlus/Blit3D's ScaleImage/RotateImage? Does it not cause any slowdown? For a top-down space shooter, for example, is this real-time rotation as good or better than pre-rotating every frame into an animated image?