hi!
continuing from this thread:http://www.blitzbasic.com/Community/posts.php?topic=71628
i suppose the old thread is to full to ask more questions, so i opened a nwe one.
this is a ray->box intersection routine.
http://www.blitzbasic.com/codearcs/codearcs.php?code=1029
it works properly except that the intersection POINT is not calculated. what i need to calculate is the intersection point. since i dont know how cube picking works...
also i need the picking not to pick "backwards" and not to be infinite
i need your help :)
i will be thankful for any help i get from you :)
continuing from this thread:http://www.blitzbasic.com/Community/posts.php?topic=71628
i suppose the old thread is to full to ask more questions, so i opened a nwe one.
this is a ray->box intersection routine.
http://www.blitzbasic.com/codearcs/codearcs.php?code=1029
it works properly except that the intersection POINT is not calculated. what i need to calculate is the intersection point. since i dont know how cube picking works...
also i need the picking not to pick "backwards" and not to be infinite
i need your help :)
i will be thankful for any help i get from you :)