2D animation strip - drawing lots of instances

BlitzMax Forums/BlitzMax Beginners Area/2D animation strip - drawing lots of instances

I have been doing extensive testing the past few weeks, trying to decide which avenue to take. I'm used to using arrays for all of my game objects, and based on my tests arrays are indeed faster. Especially if you don't have to remove anything, just initialize the array with as many objects as you'll need, and then "re-use" objects as needed. Works fine and is probably the fastest way you can do it, at least with my own tests compared to using a TList.

However.... with that said I am using TList's for pretty much all of my game objects now. The ease of use, on a broad, general scale, was the deciding factor for me. The only thing I've noticed that happens is a slight performance stutter, once in a great while. I "think" this is the internal garbage collection due to removed items. ?