I've had this problem before with 3dsMax and never quite found a decent solution. If I want to bake a shadow or lighting map, using render to texture, I always find the lightmap never *quite* lines up correctly on the final mesh. Like the UV coordinates are slightly off or something. It's only slight, but it leaves an annoying little gap of light where there should be shade. Even with something simple like a sunlight light and the light tracer enabled. It's not texture clamping, I've tried that, but I'm not sure what it might be or how to fix it.
Lightmap sliding in 3dsMax
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