Multi-Camera and Entity Hiding

Blitz3D Forums/Blitz3D Beginners Area/Multi-Camera and Entity Hiding

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The problem with a double render is that the thing that I want to hide is a tree and there happens to be a lot of trees and having the program decide which trees I want to hide and not hide (based on how far away they are from the camera) takes a lot of time and doing it every frame it slow.