A roulette wheel

BlitzMax Forums/BlitzMax Programming/A roulette wheel

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You could try working out which pocket the ball lands in before hand (just a simple random number?) and then having a "fake" simulation just for appearance's sake? (Like gambling machines probably already know which fruit is going to come up before the wheels even start spinning?) Or is the intention of the program to actually simulate the physics? If it's a game I would just use my idea. The player doesn't need to know ;)