2D animation strip - drawing lots of instances

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I've some across this example:
http://www.2dgamecreators.com/tutorials/gameprogramming/basics/F5%20-%20Adding%20Missiles.html

Should I be using a LIST of "game objects" from which I LISTADD and LISTREMOVE ?

That way every time I need to draw an explosion is gets added the list of "game objects" to draw ?

Its the first time I've actually come across METHODS and LISTS before! D'oH!