What Leadwerks is doing is a fantastic engine with fantastic graphics capabilities. But, what I do not understand, is focusing on 8800 cards, when there are so many shader model 3 cards out there that would probably run these demos, fast or slow, it doesn't matter at what speed it will run the demo, as long as it's compatible. that's how I see it in my book. if the user wants to have the game (demo / test) run on his hardware, all he's got to do is limit the resolution to 1024x768 and cut off antialiasing and anisotropic filtering. I mean, even if the said card is 32 times slower (from Leadwerks words), these are the majority of potential customers for ANY game on the market. They shouldn't be discarted, as the technology is practically the same, but simply slower (which is what is suggested). It's very different than the days they shipped MX cards, which were cut down versions, previosu generation cards. Today, and I could be wrong, all they do is cut the number of shader engines, cut on memory performance, power consumption, but that's generally the idea.