Yes, you can use that command to copy an image onto a texture. For the buffers, use ImageBuffer() and TextureBuffer():
I'm not sure if the 'offset' value needed for that method using banks with textures can be found somewhere. However I can imagine that is it different that the image's offset. (72)
I found this topic: http://www.blitzforum.de/forum/viewtopic.php?p=83935&sid=ef10e840ad9c2c239204839a1fdcd8c3
It contains a list of many 'offset' values that can be used with that method.
Graphics3D 800, 600, 0, 2 SetBuffer BackBuffer() ;setup 3d objects cam = CreateCamera() MoveEntity cam, 0, 0, -15 cube = CreateCube() ;create texture tex = CreateTexture(256, 256, 256) ;create image image = CreateImage(256, 256) Color 255, 255, 0 Rect 0, 0, 256, 256 Color 255, 0, 0 Oval 0, 0, 256, 256 Color 0, 0, 255 Line 0, 0, 256, 256 Line 256, 0, 0, 256 Line 128, 0, 128, 256 Line 0, 128, 256, 128 Oval 0, 0, 256, 256, 0 GrabImage image, 0, 0 Color 255, 255, 255 Text 0, 260, "Press any key" Flip FlushKeys() WaitKey() Cls ;copy image to texture CopyRect 0, 0, 256, 256, 0, 0, ImageBuffer(image), TextureBuffer(tex) ;apply tex EntityTexture cube, tex ;show preview Repeat TurnEntity cube, 0, 1, 0 RenderWorld Flip Until KeyHit(1) End
I'm not sure if the 'offset' value needed for that method using banks with textures can be found somewhere. However I can imagine that is it different that the image's offset. (72)
I found this topic: http://www.blitzforum.de/forum/viewtopic.php?p=83935&sid=ef10e840ad9c2c239204839a1fdcd8c3
It contains a list of many 'offset' values that can be used with that method.