Bi-Directional Rotation

Blitz3D Forums/Blitz3D Beginners Area/Bi-Directional Rotation

Ah, I think I understand now (after doing a test):

The "vector" values in the "AlignToVector" command are the 1-dimesional deferences inbetween the wheels.

Is this correct?



Now how does "AlignToVector" know to align to the car to the terrain? Does "Collisions" take care of that?

Thanks again...