FryGUI

BlitzMax Forums/BlitzMax Programming/FryGUI

Job done, I've emailed you the fix. The problem was that the system was generating internal events and sending them to a gadget's parent, as normal, but if that parent was a Panel, the queue would never be cleared as panels have a completely separate Update function owing to them not being interactive.

If anyone else is wondering, the problem won't apply to the currently available version, as it doesn't have the internal events system (it's a way of getting gadgets to communicate with their parent gadgets without hardcoding it, which didn't allow for much extensibility).

About time I released an update anyway so I'll get that out this week after a tidy up.