Memory Access Violation with CallDLL

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CallDLL is for calling your own functions in your own dll, as the docs state the function prototype at the other end has to be in the form:
extern "C"{ 
_declspec(dllexport) int _cdecl my_dll_func( const void *in,int in_size,void *out,int out_sz ); 
} 


Update your Blitz3D and use the new decls system if you want to call standard windows dll's and the like.