So I find myself probably half way through the develop[ement cycle of my first game, a 2D retro effort. Right now the problem I'm having is, because I'm in-experienced I'm writing code as I go instead of planning things out. As a consequence, I'm currently wasting time getting explosions to look "nice"
What advice would you give in order to get the game finished ?
Is it best to get the whole framework running, using placeholder graphics? Or do people do graphics first and integrate from the start ?
Do you integrate score and soundFX at the end or during developemnt ?
Intro screens and high score tables, I take it should be last ?
What advice would you give in order to get the game finished ?
Is it best to get the whole framework running, using placeholder graphics? Or do people do graphics first and integrate from the start ?
Do you integrate score and soundFX at the end or during developemnt ?
Intro screens and high score tables, I take it should be last ?