I haven't got a 360 controller, however maybe you could try if these tests do *anything* ?
you need these decls:
vibration test:
input test:
you need these decls:
.lib "xinput.dll" XInputGetState( index, state* ) XInputSetState( index, vibe* )
vibration test:
vibe = CreateBank(255) Print "press any key to test, ESC = exit" Repeat WaitKey() If KeyHit(1) Then Exit sp1 = Rand(65535) ;left motor speed .. 65535 = max sp2 = Rand(65535) ;right Print "sp1 = " + sp1 Print "sp2 = " + sp2 PokeShort vibe, 0, sp1 PokeShort vibe, 2, sp2 XInputSetState(0, vibe) XInputSetState(1, vibe) XInputSetState(2, vibe) XInputSetState(3, vibe) XInputSetState(4, vibe) Until KeyDown(1) End
input test:
Graphics 800, 600, 0, 2 SetBuffer BackBuffer() state = CreateBank(255) Repeat Cls Locate 0, 0 For i = 0 To 3 XInputGetState(i, state) ;DWORD packetnumber = PeekInt(state, 0) ;if this number changes, there is new input ;WORD buttons = PeekShort(state, 4) ;BYTE bLeftTrigger = PeekByte(state, 5) bRightTrigger = PeekByte(state, 6) ;SHORT sThumbLX = PeekShort(state, 7) sThumbLY = PeekShort(state, 9) sThumbRX = PeekShort(state, 11) sThumbRY = PeekShort(state, 13) Print "controller = " + i Print packetnumber Print buttons Print bLeftTrigger Print bRightTrigger Print sThumbLX Print sThumbLY Print sThumbRX Print sThumbRY Print Next Flip Until KeyHit(1) FreeBank state