New Particle Engine for BlitzMax

BlitzMax Forums/BlitzMax Programming/New Particle Engine for BlitzMax

Sorry, for the late answers. I wasn't around often here the last days/weeks...

Did you test with pre-populated arrays of TParticles which are 'recycled'?


Not really. I think it should be faster if you're using arrays.

Also, what is 'Frames'?


This are the number of frames before the particle will be looped/stopped.

BTW: Why do you want to set EmissionRate to 0?

@pls: A customer has already compiled it sucessfully on mac os x.

double-check that everything you sale is 100% yours.


What do you mean? The whole source and editor is 100% mine?

Is the system designed around OOP principles?


Yes.