Where to start?

Blitz3D Forums/Blitz3D Beginners Area/Where to start?

Just start doing something.

My current game only has one of the main characters walking around on a black screen, following where the user clicks the mouse. Sounds very basic, but its allowed me to write the type structure which controls the player characters (there are more than one), their movement, animation and inertia, and I've also got delta timing in there at an early stage.

The next step is to add in gravity and collisions (once there's some other graphics to collide with). When that's done I'll be able to make a start on placing other objects and allowing the player to interact with them.

My game won't *look* like a game for a couple of months at least.

OK its a bit vague but the point is, it started from a single image drawn on the screen, and it won't start to come together for a while yet, but come together it will.

You won't get anywhere by wasting your days on here, asking people "where do i start?". Just get on with it.