I would suggest not trying to make the next Halo or GTA...that would be futile.
You MUST first understand the basic structure of B3D and overall general programming.
Make a list of all the assets (pictures/models/etc) you would need for your game.
Then ask yourself, is this and FPS, or 3rd Person, or maybe a simple 2D puzzle game?
Then head over to the Code Archives because chances are someone has graciously already submitted a framework for you to get started with.
Then download the code that closest matches your project and start changing/adding stuff. You will quickly see what does what and why. Be sure to use the help docs.
Then after you get familiar with it- ask in this forum how to make a certain portion of the re-worked code to perform differently- but please don't ask for free help every time you post.
Do your best to offer as much info on your question, and do your best to have already tried to resolve your problem before asking. Asking is ok, but he/she who trys to help themselves, receives lotsa' love :)
Ok, that's my 2 cents :)
You MUST first understand the basic structure of B3D and overall general programming.
Make a list of all the assets (pictures/models/etc) you would need for your game.
Then ask yourself, is this and FPS, or 3rd Person, or maybe a simple 2D puzzle game?
Then head over to the Code Archives because chances are someone has graciously already submitted a framework for you to get started with.
Then download the code that closest matches your project and start changing/adding stuff. You will quickly see what does what and why. Be sure to use the help docs.
Then after you get familiar with it- ask in this forum how to make a certain portion of the re-worked code to perform differently- but please don't ask for free help every time you post.
Do your best to offer as much info on your question, and do your best to have already tried to resolve your problem before asking. Asking is ok, but he/she who trys to help themselves, receives lotsa' love :)
Ok, that's my 2 cents :)