Where to start?

Blitz3D Forums/Blitz3D Beginners Area/Where to start?

Get a good idea on what you want to do..

Start thinking on the componets of the game, and a idea on how to program them

Write them down

And tackle each componet one by one, untill its done.. for example, a plant growth program would be the following:

1. a basic structure to pick plants and grow them
2. a database include file that has all the types of plants and the information about them IE how long they take to grow.
3. a time system to keep track of your plants growth, a way to store a date in a external file, so it can be read and compared with the current time to retrieve a age.
4. a way to get over a timezone differences.
5. graphics polish, UI stuff

my project is kinda like the one above, except its a fuel simulator type deal thing..